


Selling Price: 1200 Geo Wanderer’s Journals – All 14 Locations “Ah! This seems like a simple egg, but it’s actually a precious relic from before the birth of Hallownest! I’ll pay you a small fortune for it. If you’ll sell it to me, I’ll pay a good price”.

Made out of a mysterious white material, these are rare and very valuable. “An icon of Hallownest’s King, who was revered as both a god and a ruler. The King and his Knights are long gone, but the seals still hold value as curiosities. “These ornate seals were the official symbols of the King and his Knights, and were treasured by those who carried them. They’re a common find, so I can’t offer you too much for them”. “These journals give us an interesting glimpse into the minds and hearts of those who lived before us. Upon opening his shop, Lemm will allow you to sell 4 kinds of items to him – Wanderer’s Journals, Hallownest Seals, King’s Idols and Arcane Eggs. Maybe you’d care to part with some? I’ll offer a fair trade for each.” Still, I imagine you come across many interesting items in your travels. Come searching for rare items have you? Well hands off! This collection is mine and I won’t be selling to grubby little wanderers. Finding him will give you his greeting dialogue. He travelled to the Kingdom of Hallownest from afar in search of various treasures and relics of the past. Lemm will be slightly hidden by foreground, so use the elevators in the room to travel up to him. Keep going right until you come to the exit to the bottom right of the room and go in. Lemm can be found in the City of Tears from the Nailsmith’s Hut, travel down and exit his room to the open area with an elevator. Relic Seeker Lemm is the only vendor in Hollow Knight where you can sell items – however, only four items can be sold to Lemm for varying prices. resting at bench X before entering zone, not resting before entering zone, use X fast travel method to enter zone, conflict of malleable fast travel like Dream Gate to physical trigger, et al.).Guide to Relic Seeker Lemm Who is Relic Seeker Lemm? The former simply requires the tester to move the character across all accessible world geometry with the movement methods available to the player, while the second requires the tester to use mechanics available to the player to see if any break the event trigger (e.g. Testing whether or not there are world geometry issues is easy, if time consuming, much like testing for event trigger breaks. *This is the second easily testable bug I have encountered and the more I play the more it seems to me that QA simply did not happen in the way it needed to happen. It is important to note that the player will be returned to the last Bench used if they quit and restart the game, however what, if any, progress lost is unknown.* Second, once players discover the necessary ability to cancel Super Dash by pressing the Jump button, a core ability that is never explained in the game but is required to know to reach a non-optional boss, pressing the Jump button should cancel the Super Dash. First, colliding with unbreakable world geometry ends the Super Dash. This seems to indicate an issue with world geometry where the player is getting stuck in said geometry, due to model/mesh issues.

(2) use Super Dash to go to the right quickly, running directly into a rock platform that should stop the player. (1) Go to the far edge of the large section of the map, where the wind pushes the player back
